andrew cotter

computational art + design


Showcasing Indie Game Development in Philadelphia

This project was done in collaboration with Philly Game Mechanics (opens new window), a non-profit organization in Philadelphia that leads and organizes indie game development events like game jams, talks, and workshops. The Phillytron is an arcade cabinet that showcases published games from local studios in Philly as well as past game jam winners.

The Phillytron has been featured at The Franklin Institute, MAGFest, PAX East, and is scheduled to show at other various gaming festivals, conventions, and expos in the Northeast US.

Role: HLSL Shader programming for intro animation and menu background

In collaboration with:

  • Steve Petit (Technical Lead)
  • Marina Romero (Cabinet Art)
  • Jake O'Brien (Producer)