andrew cotter

computational art + design

Magical Gurl Mecha

A cooperative, anime-inspired space adventure

This project was an assignment for New Arcade (opens new window), a class focused on making unconventional controllers for video games. Inspired by media like Sailor Moon, Pacific Rim, and games like QWOP, we made a game centered around flying a magical robot with a friend through motion-based controls. By waving your arms, you and your partner will guide the rocket thrusters of your robot as a sort of three-legged-race to avoid asteroids and save earth.

Role: OpenCV programming and OSC protocol

In collaboration with: Sydney Adams (opens new window) (Design Lead), Taeyeon Kim (opens new window) (Art Assets), and Seungho Jung (opens new window) (Unity Programming)